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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* |_o_o|\\ Copyright (c) 1987 The Software Distillery. All Rights Reserved *
* |. o.| || Masterminded by John A. Toebes, VIII with the help of *
* | . | || Dave Baker Ed Burnette Stan Chow Jay Denebeim *
* | o | || Gordon Keener Jack Rouse Mary Ellen Toebes Doug Walker *
* | . |// BBS:(919)-471-6436 *
* ====== *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ATTENTION: AMIGA HACK is freely redistributable for non-commercial uses,
if this file accompanies it. Please pass this file on with
any redistribution you do. Any distribution without this file
is a COPYRIGHT VIOLATION.
Welcome to AMIGA HACK version 1.0.3D!
AMIGA HACK is brought to you through the efforts of The Software Distillery,
a group committed to producing quality software for the Amiga at large.
Inquiries and flames should be directed via US Snail to:
John A. Toebes VIII
The Software Distillery
235 Trillingham Lane
Cary, North Carolina 27511
or on USENET
...mcnc!rti-sel!sas!toebes
The latest version of Hack and our other projects are available for downloading
from the Software Distillery bulletin board at (919)-471-6436
They can also be obtained from us directly at the above address. Send US$6
for a disk containing the latest Hack, or any of our other disks. (Overseas
include US$1 extra for postage). Send a self-addressed, stamped envelope for
a list of available disks.
Many Thanks to Jeff Lee - Graphic Artist
945 S. Kenilworth
Oak Park, IL 60304
For his excellent Icons and the Death Scene.
++++++++++++++++++++++++++++++++ ABOUT HACK +++++++++++++++++++++++++++++++++
This is a version of the public domain program HACK (copyright (c)
Stichting Mathematisch Centrum, Amsterdam, 1984, 1985.) implemented
under AMIGADOS with the LATTICE C 3.10 compiler.
HACK is freely redistributable. You may upload it to public bulletin
boards, or give it to users groups, and individuals you feel would
enjoy it. Under no condition may you charge for HACK without explicit
permission of the Software Distillery.
If you do enjoy the program and would like to support further
development (and receive information on the latest updates) send a
contribution to John and his crew at the above address. We welcome
suggestions for improvements and upgrades.
The source is available for the original text version (1.0.1) of Hack
for $6.00 at the above address.
+++++++++++++++++++++++++++++ INSTALLING HACK +++++++++++++++++++++++++++++++
Make a backup of this disk before doing anything. You should probably
delete the Icon Editor and its source files to save disk space. Type
the following from CLI:
delete HackIconII#? all
HACK needs a number of work files. You should create a file called 'record'
to hold the high scores; it can be empty initially. Also create an empty
file called 'perm'. If a file called 'news' exists, the contents will be
displayed before the game starts. If you want to be able to save games,
create a directory called 'saved games'. If you copy this disk, then these
files will be set up for you. At any time you can empty out the high
scores file with the CLI command:
echo >record
HACK creates some work files on its own. Files of the form 'bones_nn', where
nn is a number, should be left on the disk for use in future games. Files
of the form <name>.nn are work files which should go away when you finish
your game.
You can use the Icon Editor 'HackIconII' to change any of the colors or
characters used by the graphics version of Hack. See the file
'HackIconII.doc' for more information.
Hack gets its characters from the file CHARACTERS. If you are familiar
with the Unix or PC version of Hack, you may wish to use the partial
graphics character set. Monsters appear as the ASCII letters, as on the
other systems. To use this character set, rename the CHARACTERS file to
something else and rename CHARACTERS.ALPHA to CHARACTERS.
There is also a configuration file 'HACK103.CNF' that you will want to edit
to set your default options. There are comments in it to describe what to
put in it.
Several people have asked about how to install HACK on a hard disk. Make a
directory called DH0:HACK and copy the files from the disk into it. Then
enter the CLI command
ASSIGN HACK_GAME: DH0:HACK
You can then execute HACK normally.
+++++++++++++++++++++++++++++++ COMMON PROBLEMS ++++++++++++++++++++++++++++++++
If when you go to run your copied version of Hack you get a requester asking
for you to insert the volume 'HACK_GAME' in any drive, then you need to
rename the copied disk to HACK_GAME using either the CLI relabel command or
the rename option from workbench. A common (VERY common) mistake is to
delete the 'copy of' text from in front of the name leaving the space in
front of hack_game (Workbench likes to put 'copy of ' in front of any disk
copied. Make sure you delete the leading space also.
+++++++++++++++++++++++++++++++ PLAYING HACK ++++++++++++++++++++++++++++++++
If you've played HACK under UNIX or some other environment, you won't have
any trouble with this version. Many of the commands are the same. Even if
you haven't, however, you can use the menus in AMIGA HACK. Just hold down
the right menu button and select the command. After you get to know the
commands, you will be able to use the keyboard commands. The keyboard
command equivalent for each menu selection is listed next to the selection.
Two commands you will want to know are '?' and '/'. '?' gives you a
summary of all commands. '/' will identify a character. In graphics mode,
all icons are displayed. Click on one with the left mouse button to identify
it. In non-graphics mode, type in the character you want identified.
Before you play, you might want to print out the files 'hh' and 'help'. 'hh'
is the file displayed with the '?' command; 'help' is the help file that
came with the original UNIX version of the file.
Also there is a file HINTS.DOC for people who have never played HACK
or ROGUE before and want a description of what they can do in HACK.
Since the major fun in HACK is discovery and surprise, there are
not many details in HINTS.DOC
+++++++++++++++++++++++++++++ 1.03B Changes +++++++++++++++++++++++++++++++++
Additional Features
Keystone Kops
Death Scene
Spiders and Webs
Magic Traps
RockMoles
Amiga Features
Clicking on menu items substitute for typing in the letter
+++++++++++++++++++++++++++++ 1.03C Changes ++++++++++++++++++++++++++++++++
Mostly bug fixes:
Saved Games are now put in the correct directory
Saved Games are no validated consistantly
The tombstone lettering is now in a lighter color for better readability
KeyStone KOPS are no longer created incorrectly
+++++++++++++++++++++++++++++ 1.03D Changes ++++++++++++++++++++++++++++++++
Ghost levels now work correctly
Rewritten for speed and size reduction
Spurious standard output window removed
+++++++++++++++++++++++++++++ WIZARD Mode ! ++++++++++++++++++++++++++++++++
Wizard mode under Hack allows you to play with almost complete
invulnerability. It is there to allow you to learn some of the finer points
of Hack. To get into wizard mode, you must enter from CLI the command
HACK -W
Once inside of hack it will ask you for a character as usual. You can choose
anything. Once your games starts you will have in addition to your normal
items a wand of wishing with 20 charges. Use them wisely. Note that
although you cannot be killed in wizard mode, you can starve to death and
you can choke over your food. Otherwise you are completely safe.
One caveat, wizard mode will not allow you to save high scores (that would
be cheating, wouldn't it?)
+++++++++++++++++++++ Help for the Beginning Programmer ++++++++++++++++++++++++
If you are struggling with the Amiga and with learning how to program or
simply use your Amiga, there are two excellent sources of information:
Amazing Computing - generally available from your local Amiga dealer.
It is a 'slick' cover magazine with advertising and fairly high level
coverage of basic Amiga operations. It has been extremely informative
and covers may advanced programming topics with farily indepth articles.
Available from your local dealer
The Amigan - PO Box 411, Hatteras NC 27511 - $24 for 6 issues/year
subtitled 'Apprentice and Journeyman', the Amigan is aimed at both the
beginning programmer and advanced hacker. The editor, Dick Barnes has
a very readable style, making for easy and informative reading. The
journal comes on 3 hole punched paper ready for building an ongoing
reference manual for the Amiga. The articles tend to focus on solutions
to problems and approaches to take. No advertising is taken so all
reviews are fair and hard-hitting. Unlike other 'help' newsletters that
tend to be fly-by-night, the Amigan is informative and committed to
providing useful tips to make your life easier and more productive. A
must for the serious Amiga Programmer.
+++++++++++++++++++++ Other Public Domain Software ++++++++++++++++++++++++
Fred Fish
345 Scottsdale Rd
Pleasant Hill, CA 94523
Offers (now 50) disks of PD software for $6 each. These are well organized
and a MUST for any user group.
++++++++++++++++++++++ From the Software Distillery +++++++++++++++++++++++
Other programs from the Software Distillery may be obtaining by calling our
Bulletin board. At present this consists of:
* C-Kermit (by Jack Rouse) - A telecommunications program that implements
the full Kermit protocol with many features such as remote commands and
batch file transfers.
* An advanced UN*X MAKE program with default rules and macro expansions
* POPCLI - a screen saver program and 'hot-key' extension for bringing up
a new cli at the touch of a key.
* ICONEXEC - a program for making AmigaDOS programs run from workbench
without any changes.
* SETALTERNATE a program for setting the alternate (selected) image on an
icon to other than inverse.
* BLINK - an Amiga Linker that is FULLY ALINK compatible and up to 4 times
faster. It supports many advanced linking features as well as an excellent
map facility. A must for the serious programmer.
* TSIZE - a utility to list the amount of disk space taken up by the individual
directories on a disk
* WBRUN - A program for running workbench programs from CLI without having
to load workbench
* MEMWATCH - A background utility to watch for ramdom memory trashing
* Soon to come - LARN, another UN*X game ported to the Amiga by Edmund
Burnette. Similar to HACK but more strategy.